Witch Duck

A first person collection game, where you explore an empty island normally occupied with witches. The goal is to collect brooms scattered around the island. The moment a broom is collected, it is returned to its normal location at one of the witches’ houses. There is a word narrative they guides you through your brief journey. For added interest, you’ll observe wild rabbits and chickens.

This project was inspired by Thomas Brush’s, Launch a Game in 7 Days. Game play is basically taken from the course substituting the brooms instead of machine consoles. The animals were added because the island was devoid of life. The houses are ‘magical’ because the windows reveal a world different than their actual interiors. My version ends when you have collected all of the brooms.

WitchDuck Opening Screen