Lem Apperson

Main Content

Exploring Game Design

To me, game design is the overall structure of a game which unifies the programming and the graphics. It horns the best skills of all game developers and guides them to a completed project. Being able to wear many hats and communicate clearly to many different group of people.





Certified Associate - Artist 

Additional Certifications 

Unity Creative Core

Unity Junior Programmer

Unity Essentials Pathway

Unity Creative Core Prototyping - Before you get caught up in developing your dream project, it’s important to start a little smaller and create a prototype. UI - A user interface is what allows a user to interact – or interface – with an application. Audio - Audio is one of the most overlooked aspects of interactive development, but it’s also one of the first things that can disrupt a user’s immersion if it’s done poorly — or worse, completely forgotten about. Post-Processing - Post-processing is just like applying filters to a photo you take with your phone. This can make your scene look more beautiful and interesting.
VFX - VFX are simulated motion effects added to enhance a scene, ranging from a subtle splash of water to a massive fiery explosion. Cameras - Cameras are your eyes into an interactive experience. They can be fully dynamic, fixed, or tied to a character. In this mission, you’ll explore the different camera types common to interactive experiences. Lighting - Whether you’re exploring the architectural design of your new house, sneaking through a haunted castle in a stealth game, or immersing yourself in the world of a cinematic animation, good lighting takes a real-time experience to the next level. Animation - The world around you is in constant motion. The same is true for digital worlds. A static environment tends to appear unfinished, or cold and unfeeling; animation is all about creating the illusion of life. Shaders and Materials - Shaders and materials let you define how your 3D objects look: their colors, reflectivity, and physical texture. With shaders and materials, you can bring realism into your projects or express your own artistic style.
Introduction to Creative Core - This mission is your first step on the Creative Core pathway. Start here to learn about the topics covered, the activities required, and the skills you will gain along the way. Junior Programmer: Apply Object-Oriented Principles - In this mission, you’ll refactor the inventory project you completed in the previous mission using the pillars of object-oriented programming as a guide.


My first published game crafted from scratch. From inspiration
to publishing on the Apple App Store.

Re-imagined popular game with numerous customization
features like language, music, color and fonts.


Color and Fonts

Color of the game board can be changed on either Settings page or clicking the letter C on the keyboard. The font or type styles of the numbers on the game board can be changed on the Settings page or clicking the letter F on the keyboard

Difficulty Level

The game difficulty is selected before the game begins on the Welcome screen. There are five levels: Very Easy, Easy, Medium, Hard and Very Hard. Note: This can not be adjusted during the game.

Display a Clock

It is possible to display a clock during the game. Additionally, you can choose an old-fashioned analog clock or a more modern digital clock. Additionally, pressing the A key will display the analog clock and pressing the D key will display the digital clock.


Tooltips are the pop-up balloons that appear throughout the game to provide additional information. They can be turned on or off on the Settings page.

Music Volume and Selection

Background music is available in Sudoku Garden. On the Settings page, you can select the volume and choose from several different groupings of songs. Note: Slide the Volume to zero if you don’t want to hear any music.

Three Strikes

Sudoku Garden provides a system of three strikes. This is optional. When turned on, if you place three wrong numbers on to the game board, then you will lose the game.


There are four Helper features that appear along the right side of the game board. They are Similar, Row and Column, Cell and Errors. You can turn off these options on the Settings screen.

Click Volume

The volume of the click sound is controlled on the Settings screen. Most clickable items produce a clicking sound to provide feedback that they have been selected.


Sudoku Garden ships with several languages built-in. The goal is to provide a better experience for the player. Note: Language support is limited at time of launch.


Sudoku Garden has a built-in scoring system. This can be turned on or off on the Settings screen. The greater the difficulty and the the sooner the cell is correctly filled determines the score.  

Prefix / Postfix

Sudoku Garden allows you to determine if you want to select the number first (Prefix) or select the number after selecting a cell (Postfix).This can be change at any time during the game on the Settings screen.

Help/ Support

Sudoku Garden offers some helpful game play suggestions in the game. As well as access to Support.

Exploration of a first person collection game. An alien but familiar
forest island owned by witches. You collect their wandering brooms.